This is my submission for the GMTK Game Jam 2022: a dice builder with some roguelike elements. Enjoy!

How to play

The game is played in turns. The turns follow this structure:

  1. The enemy rolls their dice
  2. You roll your dice
  3. The dice shown take effect

It's recommended you just give the game a spin. The interface may appear a bit daunting, but you'll probably figure out much of the game within a minute or two. There's also a help menu which briefly explains the core concepts of the game. If you're still left with questions, you can always come back and read the next bit (which will be easier to understand if you've at least seen the game).

In the third phase, both players deal damage to the other equal to the number of swords they have showing on their dice. However, each shield you have showing prevents a damage from one of the opponent's swords. Additionally, you get one energy for each lightning symbol showing on your dice.

During the second phase, you have some control over your dice. You get to choose whether you want to roll just once or want to do a second roll. For the second roll, you can pin some of your dice. Per turn, you get to pin one die. However, when you choose not to do so, the pin is saved so you can use it in a future turn.

Also during the second phase, you'll also be able to spend energy you gathered in previous turns on abilities. Abilities can be toggled on and off, and if they are on during phase 3, they will take effect along with the dice. They usually give you one or more extra swords or shields.

You move from phase 2 to phase 3 by clicking "end turn". Phase three is then executed and then the enemy plays its phase 1, getting you back to phase 2 almost immediately.

Assets used:

StatusIn development
Rated 4.0 out of 5 stars
GenreCard Game
TagsDice, Game Maker's Toolkit Jam, Roguelike, Turn-based
Average sessionAbout a half-hour


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(1 edit) (+1)

really good game.


Fun idea and a lot to get done in 48 hours! Well done! I like that unused pins are saved. This reminds me of table top games like Star Wars Imperial Assault


Nice idea, simple and fun




This seems like a fantastic combat system, You could build some real depth into this.